Miroslav Baranenko
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Short Bio: Miroslav started his professional activity in 2000 as a freelance artist. In 2003 he joined Nikitova team as a 3D Artist; he was engaged in characters modeling for outsourcing projects and level modeling for internal project. Miroslav worked on a number of projects for EA, Midway, Egosoft, Novalogic, Sony, Microsoft, Digimation, and Disney. In 2005 he was promoted to Lead Artist position. His first experience as a Lead Artist was on X3 Reunion project; Miroslav had over 12 artists in submission. In 2006-2007 during 4 month he worked at Crystal Dynamics, where he managed outsourcing team for Tomb Raider Anniversary project. Upon Miroslav's return to Kiev production studio he was promoted to Art Director Position.
Miroslav's credo: Born to create!
Favorite Game: Half Life
Hobbies: 3D animation, scale modeling. Miroslav also likes to play basketball and simply have fun.
