Los Angeles, USA
August 2011

"City Builder"

Recently, our team has successfully finished one more Facebook game for undisclosed client. It is one of "City Builder" games with some unique idea which differs from other similar games. This project took more than 6 months for development and was not a very easy achievement for us. It is now at the final testing and polishing stage and we hope to share with you more information shortly on its official release. Our team gained a lot of new experience, we are grateful for being given such opportunity and hoping to get more interesting projects in the future.

Nikitova Team .



Vadim Popenko

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Primary Responsibilities: As an Art Director Vadim supervises and guides the team during projects. He also provides assistance and training to the team members, he guarantees high quality final products. Among his main responsibilities are: team organization, team work coordination, work quality and schedule times control. Vadim also leads Nikitova Art Academy.

Short Bio: Prior to joining Nikitova Team, Vadim was QA Lead at privately held company. In 2003 he took QA Lead position in Nikitova and worked on internal project "Blazacrafters". In 2004 he was promoted to Sub Lead Artist with 10 people in direct submission. During this period he worked on such projects as: Gauntlet: Seven Sorrows - Midway, Need for Speed Underground 2 - Electronic Arts, DICE - "Battlefield", "Arena Football" - EA_TIBURON, "NBA 2005" EA, Vancouver. In 2006 Vadim continued his career development as Head of Nikitova Education department and Art Academy, Senior Lead Artist. As a Senior Lead Artist he worked on more than 20 projects, among which are - EA "Medal of Honor", DICE "Battlefield", "Gun" - Activision, "Battlefield 2014 north " - EA_DICE.

Miroslav's credo: Management is doing things right; leadership is doing the right things.

Favorite Game: Max Payne

Hobbies: fishing

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